New Layer System — Now Functional in PixSimulate FXStudio


The new Layer System is now working and being integrated into the latest development builds of PixSimulate FXStudio.

This system allows you to:

  • Stack multiple sprites or scenes within a single simulation

  • Enable or disable each layer individually (visibility, simulation, collisions, etc.)

  • Mark a layer as “non-simulated” so it remains static while others interact with it

  • Manage collisions between layers, including static ones

  • Select, move, or hide sprites directly in the canvas

  • Display a blue outline around the currently selected sprite

This addition opens the door to multi-layered simulations, such as:

  • A static background with dynamic effects like rain or fire in front

  • A solid scene with particles bouncing off fixed objects

  • Separate physical tests running within the same project

The goal is to create a composite workflow where each layer can act as an independent simulation unit, or stay static, depending on the creative need.

Next steps:

  • Multi-layer export simulation system

  • Layer-specific parameters (density, friction, background color, etc.)

This update is part of the ongoing technical redesign of PixSimulate FXStudio, focused on flexibility, control, and creative freedom.



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