New Layer System — Now Functional in PixSimulate FXStudio
The new Layer System is now working and being integrated into the latest development builds of PixSimulate FXStudio.
This system allows you to:
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Stack multiple sprites or scenes within a single simulation
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Enable or disable each layer individually (visibility, simulation, collisions, etc.)
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Mark a layer as “non-simulated” so it remains static while others interact with it
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Manage collisions between layers, including static ones
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Select, move, or hide sprites directly in the canvas
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Display a blue outline around the currently selected sprite
This addition opens the door to multi-layered simulations, such as:
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A static background with dynamic effects like rain or fire in front
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A solid scene with particles bouncing off fixed objects
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Separate physical tests running within the same project
The goal is to create a composite workflow where each layer can act as an independent simulation unit, or stay static, depending on the creative need.
Next steps:
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Multi-layer export simulation system
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Layer-specific parameters (density, friction, background color, etc.)
This update is part of the ongoing technical redesign of PixSimulate FXStudio, focused on flexibility, control, and creative freedom.


Get PixSimulate FXStudio
PixSimulate FXStudio
Pixel-art physics sandbox for creative simulation and material interactions.
| Status | In development |
| Category | Tool |
| Author | Tradzy |
| Genre | Simulation |
| Tags | art, Creative, Experimental, Indie, Physics, Pixel Art, Sandbox, tool, windows |
More posts
- Advanced Material System & PixSimulate Physics50 days ago
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